AI Insights · Timothy · October 2024
Top 5 Horror Games Performance on Unified Platform in Latin America, Q3 2024
Explore the performance of the top 5 horror games in Latin America during Q3 2024, featuring insights on downloads, revenue, and active user trends from Sensor Tower.
In the third quarter of 2024, the top horror games on a unified platform in Latin America showed varying performance trends in downloads, revenue, and active users. This data, provided by Sensor Tower, offers a glimpse into the competitive landscape of the horror gaming genre in the region.
Identity V from NetEase Games exhibited a fluctuating revenue pattern, beginning the quarter with approximately $33.3K and peaking at $42.5K in late July. Downloads started strong with around 6.8K but gradually decreased to 3.9K by the end of September. Meanwhile, weekly active users maintained a steady presence, peaking at 85.5K early in the quarter before settling to 73.1K.
Dead by Daylight Mobile, published by Behaviour Interactive Inc., saw consistent revenue throughout the quarter, with a notable peak of $19.7K in mid-July. Downloads were robust, starting at 23.9K and reaching 30K by late July, with a slight decline towards the end. The game maintained a high level of weekly active users, growing from 642.5K to 726.3K over the quarter.
Mystery Matters by Playrix experienced a gradual increase in revenue, peaking at $5K in late September. Downloads showed significant variability, starting at 356 and rising to 6.8K by the end of the quarter. The app's weekly active users fluctuated, with an initial decline followed by a recovery, closing the quarter at around 11.5K.
Five Nights at Freddy's from CLICKTEAM LLC USA maintained a steady revenue flow, with weekly figures hovering around $3.5K to $4.2K. Downloads were relatively stable, with a slight peak in early September at 2.1K. The number of active users showed a declining trend from 6.4K to 4.3K by September's end.
Lastly, Game of Vampires: Twilight Sun by Dream Plus started the quarter with a revenue of $5K, which gradually decreased to around $3.2K. Downloads saw a significant drop from 11.9K to minimal numbers towards the end of the quarter. Weekly active users followed a similar trend, declining from 19.7K to 9.3K.
For more detailed insights into the performance of these games and others, visit Sensor Tower for comprehensive analytics and data.